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My C# 2D Game

A couple of months ago i started writing a 2D shooter game using OpenTK(The Open Tool Kit) in C#,i got far but I ran into some issues,that ,due to my lack of knowledge and experience with the language caused be to abandon the project.I recently picked up the project again and in three days I was able to rewrite the game to the point at which I last stopped(this originally took me months),and the code is much more efficient.


Luckily I have found ways to overcome certain problems and even though the collision checking is slightly dodgy it is now a simple working game that loads levels from a level file format I developed myself.It is my hope to soon release a "bemo'" so that people can see what I'm doing and I can maybe get some feedback.I use the term "bemo" to refer to a beta-demo containing only a few levels ,like a demo,but using the beta game code.

So far the level files can only be produced by typing them out,I am working on documentation for the format so it will be easy for users to generate their own levels.Hopefully a GUI based level editor will be made,whether written by me ,or a programmer who understands my documentation(Hint) .

I still have not named the game and I am open to suggestions on name,story,etc

EDIT:

The engine is fairly workable , and while I havent worked on the game in about a year , the source is available on GitHub here

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